top of page
Kid.png

ANDRES LEE

History

1638890198912.jpg

CINEMATIC DESIGNER

Jan 2022 - Present

Responsible for designing and implementing cinematics in Unreal Engine.
Partner with a variety of studios to create and deliver cinematics, gameplay recordings and marketing material.

Tools used:

  • Unreal Engine 4/5

  • Maya

  • Adobe Premiere

  • Fork

LAB INSTRUCTOR

May 2022 - Present

Responsible for assisting students on a variety of branches of Game Design including Level/Game Design, XR Development, and 3D Art.

Tools used:

  • Unreal Engine 4

  • Unity

  • Maya

  • Office Suite

  • Perforce

  • Git

1643876444102.jpg

TEACHING ASSISTANT

June 2021 - May 2022

Responsible for assisting students on Game Design, Level Design and 3D Art at The Centre for Entertainment Arts as well as running a Cinematic Design workshop open to all students.

Tools used:

  • Unreal Engine 4

  • Unity

  • Maya

  • Office Suite

  • Perforce

1519916161072.png

3D GENERALIST

January 2021 - April 2021

Responsible for creating and set dressing 3D environments to fit the project as well as work with VFX and materials to adjust existing assets.

Tools used:

  • Unreal Engine 4

  • Maya

  • Adobe Photoshop

  • Perforce

1519874986311.png

VANCOUVER FILM SCHOOL

Jan 2020 - Dec 2020
Game Design Diploma

Graduated from a 1-year intensive game design course with a high GPA and gained experience working in teams as well as working from home including on the third-person action game DataBreaker.

Contact Info

CV: CV
bottom of page