ANDRES LEE
History
CINEMATIC DESIGNER
Jan 2022 - Present
Responsible for designing and implementing cinematics in Unreal Engine.
Partner with a variety of studios to create and deliver cinematics, gameplay recordings and marketing material.
Tools used:
Unreal Engine 4/5
Maya
Adobe Premiere
Fork
LAB INSTRUCTOR
May 2022 - Present
Responsible for assisting students on a variety of branches of Game Design including Level/Game Design, XR Development, and 3D Art.
Tools used:
Unreal Engine 4
Unity
Maya
Office Suite
Perforce
Git
TEACHING ASSISTANT
June 2021 - May 2022
Responsible for assisting students on Game Design, Level Design and 3D Art at The Centre for Entertainment Arts as well as running a Cinematic Design workshop open to all students.
Tools used:
Unreal Engine 4
Unity
Maya
Office Suite
Perforce
3D GENERALIST
January 2021 - April 2021
Responsible for creating and set dressing 3D environments to fit the project as well as work with VFX and materials to adjust existing assets.
Tools used:
Unreal Engine 4
Maya
Adobe Photoshop
Perforce
VANCOUVER FILM SCHOOL
Jan 2020 - Dec 2020
Game Design Diploma
Graduated from a 1-year intensive game design course with a high GPA and gained experience working in teams as well as working from home including on the third-person action game DataBreaker.
Contact Info